Coming to Steam
Co-op roguelike shooter1–4 playersPC · Steam

Built Not Bot

A mega-factory that never learned to stop building. A salvage crew that came for the payday. Scavenge bot technology, weld it into yourself, and fight deeper — every piece makes you stronger, and a little less human.

The factory

It never learned to stop building.

Orion Robotics built an automated factory to mass-produce AI robots — then walked away. Its walls still carry the cheerful slogans: BUILDING A BRIGHTER TOMORROW.

Left alone, the factory woke up. It repaired itself, kept building, and kept evolving its bots to survive whatever each corner of the facility had become.

A small Salvage Co. crew arrives, hired through an anonymous encrypted message for an unusually large sum. Within the first room, they realize the factory is watching them. And reacting.

An Orion Robotics wall sign reading Building a brighter tomorrow
Orion Robotics — “Building a brighter tomorrow”
“Fight through waves of mass-produced bots using weapons and armor you scavenged and welded together yourself. In a world drowning in uniform machines, the only thing that keeps you human is what you build with your own hands.”
Features

Scavenge. Weld. Push deeper.

1–4 player co-op

Drop in solo or bring a crew of four. One player hosts — no servers to run. Nobody moves on until every living crew member is standing at the exit.

The tech grid

Tech only works once it's installed in your grid, where oddly shaped pieces have to fit around each other. Start at 6 × 6, expand to 8 × 8. Packing well is its own strategy.

Forge and stack

Stack the same tech and it gets stronger. Weld two pieces into one at a Tech Forge — smaller than the two apart, in its own awkward shape. Push it too far and the weld becomes a gamble.

Become less human

Every piece of factory tech you take on makes you stronger and reshapes your gear and silhouette. The power source is the very thing you're trying not to become.

A factory that reacts

Walk into a loading bay and the spawners wake, doors grind open, spikes drop and the music starts. Painted bay numbers count down from B7 to the boss at B1.

Bosses that make an entrance

Slamming down from the ceiling or clawing up through the floor. Big attacks are drawn on the ground first as a red ring that pulses faster and faster — dangerous, but fair.

A run, start to finish

  1. Salvage Co. HQ
  2. Stage
  3. Rest stop
  4. Stage
  5. Boss
  6. Extract or go deeper
The tech grid

Everything you install, you have to fit.

Tech only works once it's in your grid. Every piece has a shape, and the shapes have to pack around each other. Double up to stack effects. Weld two into one at a Tech Forge to save space — if you can live with the awkward shape it comes out in.

Fire won't bond with ice. Heavy Slug tech rejects speed. And push the forge too far, and it starts to gamble with what you've got.

  • Damage / Speed / HealthHit harder, move faster, last longer
  • FireflySets enemies burning
  • SlugSlows enemies down
  • IceChills enemies — and freezes solid any already slowed
  • PoisonEats through anything, however well armored
  • ChainlinkArcs damage to nearby bots
  • LeechHeals you with every kill
  • Crit Chance / Crit DamageMore critical hits, and heavier ones
  • DodgeA chance to shrug off a hit entirely
  • PiercingShots punch through into the bots behind
  • MultishotFires a spread instead of a single shot
  • RicochetShots bounce off walls
The crew

Five ways to go in.

A class sets your character and weapon, and brings four abilities of its own. More arrive after launch — some of them hidden.

Engineer

The Mechanic

Deploys turrets and drones. The most flexible toolkit in the crew.

Melee scavenger

The Scrapper

Fast, up close, and jury-rigging gear on the fly.

Heavy exo-suit

The Pilot

Tanky and slow. Built to stand in the fire.

Crowd control

The Hacker

EMP bursts, and the knack of briefly turning weaker bots to fight for the crew.

Embraced the change

The Convert

Stopped resisting the conversion. The furthest out on the Built-to-Bot spectrum, in story and in play.

The enemy

The factory answers back.

Its bots evolve to fit the part of the facility they were built for. A bigger crew faces more of them; every area deeper and every loop further brings more still. As things heat up, tougher strains start rolling off the line:

  • Reinforced Bots that soak far more punishment.
  • Overclocked Crackling with blue lightning and moving far too fast.
  • Hulks Oversized, and exactly as bad as they look.

And at the bottom of each factory, a centerpiece — big enough to fill the top of the screen, with one obvious glowing weak point.

Omnidrone Prime, a giant four-legged robot boss firing lasers
Omnidrone Prime
Media

From the factory floor.

Coming to Steam

Clock in. Build your way out.

Built Not Bot is in development for PC. The Steam page is on its way — wishlist it the moment it's up.

Steam page coming soon